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- W2016323892 abstract "Many games have used some form of lighting pre-computation to increase realism. As computational power has increased these techniques have evolved from traditional diffuse scalar radiosity, to vector irradiance formulations of radiosity that decouple normal variation to techniques that can model non-diffuse materials. This talk will cover how these techniques have been used in games over time and the outstanding research problems going forward in this area. The challenge of getting your research adopted in games, or doing research that games find interesting and relevant, will also be discussed." @default.
- W2016323892 created "2016-06-24" @default.
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- W2016323892 date "2009-04-26" @default.
- W2016323892 modified "2023-09-23" @default.
- W2016323892 title "Lighting in games" @default.
- W2016323892 doi "https://doi.org/10.1145/1536513.1536522" @default.
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