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- W2025510183 abstract "From the Book:This book is the first comprehensive publication on and next-generation wireless development. It offers a broad and thorough introduction to the most significant aspects of designing and 3G mobile applications. Coverage includes an in-depth look at the technical, business, design, and application features, which have combined to make the most successful mobile Internet service in the world.This book provides detailed information on the following topics:Key reasons for the success of i-mode, with an overview of network technologies, handset features, content services, micro-payments, and the business model Development of content with HTML and XHTML Basic, the W3C recommended markup language for current and future mobile applications Building of dynamic applications, with examples of security, session managements, and server-side techniques A complete tutorial on building i-appli programs, the Java environment Design of intelligent small screen applications, with considerations for mobile usability Integration of XML content and dynamically generated images into your applications History and overview of global mobile networks, including a comparison of and WAP features Creation of original handset ringtones and wallpaper, two of the most popular content download services Future and 3G wireless capabilities, including location-based servicesWho Should Read This BookMobile and wireless application developers will benefit from the comprehensive overview of both HTML and XHTML Basicthe W3C recommended markup lacontent and WAP2 wireless content. In addition, you will be provided with examples of creating dynamic applications. You will also be introduced to tools for developing original ringtones and wallpaper, two of the most popular media downloads for handset users. The Java environment, i-appli, is covered in depth, with an overview of the benefits of Java for Mobile Devices, plus a complete tutorial on developing i-appli programs. For desktop Web application developers, this publication will provide you with everything you need to know to get started designing and building and future generation wireless applications using simple text editors like TextPad or BBEdit. Each chapter in Part III, to Build Sites, concludes with tips for improving interaction design and usability for small screen applications. You can test your mobile applications in the simulators presented, in case you don't have access to an handset or service.Business analysts and IT project managers will benefit from the broad industry coverage and case studies that outline popular and financially successful marketing and microbilling services. You will gain a solid understanding of network and handset features, micro-payment systems, location-based services, and the unique business model.How to Read This BookThis book can be read from cover to cover sequentially because the chapters follow a logical progression, or you can jump in and begin reading at any chapter. If you are new to mobile Internet services, you should first read Parts I and II to familiarize yourself with the underlying principals of and global mobile networks. Support for This Book OnlineA supporting Web site for this book is maintained by the lead author, Paul Wallace, at the following address: http://www.imode-guide.com. On this site, you can access links to download all software mentioned in this book; the links are organized by category, chapter, and section. In addition, news about this book and links to online resources can be found on the supporting site.How This Book Is StructuredThis book is divided into six Parts, which cover current and future mobile Internet systems.Part I: The Mobile InternetThis Part provides a general preface to many of the features of that have contributed to its huge success compared to other wireless Internet systems. One of the keys to the success of is the unique business model that charges users for single-use and subscribed content, with charges that appear on their monthly bill. This Part provides an overview and examples of the m-commerce model, which makes it easy for users to pay for download and subscribe to premium sites.The Phenomenon Handset and Service Features of The Network and Delivery Protocols The Business ModelPart II: Towards 3G Mobile ServicesThis Part provides a review of underlying technology, network and delivery protocols, as well as information about users and content providers. The differences between and WAP services are discussed to provide a framework for understanding the importance of key marketing and technological decisions. The Part concludes with an overview of the current features of the system describes the next generation of services, with a focus on location-sensitive wireless Internet services such as comparison shopping and e-couponing.Global Mobile Networks Comparing WAP and Features Current and Future Capabilities Wireless Location-Based ServicesPart III: How to Build SitesThis Part provides an overview of creating content in both XHTML Basic and HTML. While developing sites, it is necessary to test the site design and view content in the native environment. However, it is expensive and cumbersome to download each page from within the i-mode-enabled device. Therefore, use of an simulator that runs on a PC is very important to the development process. Formatting, design, image, and animation creation are discussed, with descriptions of tags that relate to building documents. The use of XHTML Basic tables and forms is discussed, with an in-depth look at creating hypertext, email, and telephony links for applications. Creating original handset ringtones and wallpaper, two of the most popular content download services, are discussed with tutorials to guide you through the process of creating your own download content. Each chapter concludes with examples and tips for improving usability for small-screen applications. This Part concludes with a look at optimizing the content of your site.Introduction to Development Using Emulators and Simulators Creating Page Structure and Lists Working with Text Formatting Applying Design to the Text and Body Adding Images to Pages Link Tables Creating Forms Developing Animations and Wallpaper Working with iMelody Ringtones Optimizing Your Mobile Internet SitePart IV: Building Dynamic ApplicationsThe fourth Part of this book deals with developing dynamic applications. To begin, it provides information about how data can be secured for use with technologies, and how to create session management to track and remember users' preferences within your site. From there, the focus is on developing applications that branch content between wired and wireless devices, integration of database and XML content, delivering content suitable for the capabilities of various mobile platforms and individual handsets, and creating customized images.Application Security and Session Management Advanced Server Techniques Creating an XML Application Building a Dynamic Graphing ApplicationPart V: Using Java for i-modeThe final Part of this publication deals with the Java architecture. NTT DoCoMo defined its own profile named Java or DoJa, and an application for an Java device is called an i-appli, short for i-mode application. This Part provides details of what DoCoMo included in the DoJa profile, and useful tools for creating i-appli, an overview of the Java API, and an example application that concludes with creating high-level user interfaces.The Java Implementation Creating the Java i-appli Shell Adding Functionality to i-appliPart VI: AppendicesAppendix A: XHTML Basic Reference is an alphabetical list of including attributes and character entities.Appendix B: Compatible HTML Reference is an alphabetical list of HTML elements, including attributes, color values, and character entities.Appendix C: Screen Size of Terminals is a listing of terminals.Appendix D: Pictograms is a complete listing of pictogram symbols, with a picture and description of the pictogram.Appendix E: i-appli API Classes is a listing of the NTT DoCoMo Java i-appli API classes." @default.
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