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- W2043109726 abstract "Auto dynamic difficulty is the technique of automatically changing the level of difficulty of a video game in real time to match player expertise. In this paper, we describe a collection of software design patterns for enabling auto dynamic difficulty in video games. The benefits of a design pattern approach include more reusability and lower risk compared to traditional ad hoc approaches. We implemented these design patterns as a proof-of-concept prototype system using Pac-Man as a test-bed." @default.
- W2043109726 created "2016-06-24" @default.
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- W2043109726 date "2012-07-01" @default.
- W2043109726 modified "2023-10-14" @default.
- W2043109726 title "Software design patterns for enabling auto dynamic difficulty in video games" @default.
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- W2043109726 doi "https://doi.org/10.1109/cgames.2012.6314555" @default.
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