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- W2518032705 abstract "This paper provides an overview of the relationship children and youth have with video games, giving special attention to concepts of “fun” and “learning.” Video games are introduced as a new media, and rationale is given for studying the relationship kids have with them. Motivation and learning are discussed in relation to video games, and the question is asked “Can an experience (like playing video games) be both fun and educative?” Imagine a ten year old girl who comes home from school each day and devotes two to three hours to her favorite activity. If this activity is playing music, we might say the child has a passion. But if the child is playing video games, would we be more likely to call it an obsession? Is it only our perception that changes, or is there a fundamental problem with how children relate to video games? Video games are a relatively new media and, similar to television, they have attracted both negative and positive attention from scholars. While some scholars see video games as harbingers of educational utopia, saying “the young people of today understand instinctively that their games are their very best teachers” (Prensky, 2003, p. 3), others worry that we are Amusing ourselves to Death (Postman, 1985). These conflicting views of video games may be due to the ways children relate to the games. This paper explores the relationship children and youth have to video games. In this exploration, video games are first introduced as a new media, and a rationale is given for studying the relationship kids have with them. Second, the appeal of video games is discussed including what it means to play and the motivational power of video games. A discussion of if and what children learn from video games follows. Finally, the relationship between fun and learning is explored." @default.
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- W2518032705 date "2009-01-01" @default.
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- W2518032705 title "Meridian Middle School Computer Technologies Journal Print this Meridian Article Video Games: Why Kids Play and What They Learn" @default.
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