Matches in SemOpenAlex for { <https://semopenalex.org/work/W298477933> ?p ?o ?g. }
Showing items 1 to 69 of
69
with 100 items per page.
- W298477933 endingPage "136" @default.
- W298477933 startingPage "134" @default.
- W298477933 abstract "This study attempts to identify the typological-research domain of the extant literature on video games related to college-age samples (1829 years-of-age). A content analysis of 264 articles, from PsycINFO for these identifiers, was performed. Findings showed that negative or pathological aspects of video gaming, i.e., violence potential, aggression, and addiction held high research attention. Also, brain functions, cognitive efficiency, and perceptual-motor reactivity and coordination are major investigatory areas. Moreover, constructive adaptations of video games for rehabilitation, physical activity, and academic instruction gamer modest research interest. Neglected areas of research emphasis include: creativity, therapeutic interventions, social isolation, conflict resolution, leisure, and propensity for risk-taking. This bibliometric analysis highlights a) the scope of research attention devoted to specific video games topics, and b) the need for mapping the investigatory domain of video game literature. Introduction Scholarly attention on the psychological and social impact of video games has proliferated over the past 30 years. Much of the controversy, among both public officials and researchers, revolves around the link between violent video games and potential for aggression (e.g., Anderson & Dill, 2000; Bartholow et al., 2005; Bensley & Eenwyk, 2001; Ferguson, 2013; Griffiths, 1999; Weber et al., 2006). Moreover, prevalence statistics and survey data indicate that American youth spend an inordinate amount of time playing video games (see Baer et al., 2011; Fulton et al., 2009; Roberts, 2000). Accordingly, a sizeable literature on the topic of video games, with a focus college-age populations (e.g., Burgess et al., 2012; Padilla-Walker, 2010), has emerged. Thus, it would be of interest to examine the research emphasis across this extensive body of research. To that end, the current study reports the findings of a topical content analysis of the extant literature on video games related to young adults. Method Since research endeavors on the topic of video games study psychological, addictive, behavioral, and social issues, the database PsycINFO was the repository of scholarly literature selected for this analysis. A keyword search for the term 'video games' produced 1,859 hits (on May 8, 2014) ; of these, 264 journal articles were identified when restricted to the 18-29 age group. Based on the abstract of each reference, the author coded the study with a single categorical identifier that best represented the main topical focus of the research. A frequency tally, across all categorical areas, was maintained. Findings and Discussion Based on the current analysis, the main topical areas of research attention on video games, related to college-age samples, are presented in Table 1. Undoubtedly, the major investigatory focus has been on the negative or pathological aspects of video games such as violence potential, elicitation of aggression, and addiction. Research has shown that college students are very vulnerable to video game addiction (Greenberg et al., 1999; Rehbein & Baier, 2013). Findings show that gender differences is a fertile area of investigation (e.g., Bartholow & Anderson, 2002), with several studies reporting on the onerous impact of video games on college males (Ogletree & Drake, 2007; Rehbein & Baier, 2013). The influence of playing video games on brain and cognitive functions appears to be a keen area of research interest, along with perceptual-motor reactivity. Interestingly, the current analysis identified moderate interest in examining the positive aspects of video games, such as physical dexterity, applications to online learning, and translational adaptations in neuropsychological rehabilitation. This reflects recent research efforts on studying the adaptive aspects of video gaming such as instilling pro-social behavior and fostering engagement in academics (Evans et al. …" @default.
- W298477933 created "2016-06-24" @default.
- W298477933 creator A5051943922 @default.
- W298477933 date "2015-03-01" @default.
- W298477933 modified "2023-09-27" @default.
- W298477933 title "Video Games Related to Young Adults: Mapping Research Interest" @default.
- W298477933 hasPublicationYear "2015" @default.
- W298477933 type Work @default.
- W298477933 sameAs 298477933 @default.
- W298477933 citedByCount "0" @default.
- W298477933 crossrefType "journal-article" @default.
- W298477933 hasAuthorship W298477933A5051943922 @default.
- W298477933 hasConcept C118552586 @default.
- W298477933 hasConcept C15744967 @default.
- W298477933 hasConcept C17744445 @default.
- W298477933 hasConcept C199539241 @default.
- W298477933 hasConcept C27415008 @default.
- W298477933 hasConcept C2779448149 @default.
- W298477933 hasConcept C2779473830 @default.
- W298477933 hasConcept C2779549880 @default.
- W298477933 hasConcept C3018412434 @default.
- W298477933 hasConcept C41008148 @default.
- W298477933 hasConcept C49774154 @default.
- W298477933 hasConcept C75630572 @default.
- W298477933 hasConcept C77805123 @default.
- W298477933 hasConceptScore W298477933C118552586 @default.
- W298477933 hasConceptScore W298477933C15744967 @default.
- W298477933 hasConceptScore W298477933C17744445 @default.
- W298477933 hasConceptScore W298477933C199539241 @default.
- W298477933 hasConceptScore W298477933C27415008 @default.
- W298477933 hasConceptScore W298477933C2779448149 @default.
- W298477933 hasConceptScore W298477933C2779473830 @default.
- W298477933 hasConceptScore W298477933C2779549880 @default.
- W298477933 hasConceptScore W298477933C3018412434 @default.
- W298477933 hasConceptScore W298477933C41008148 @default.
- W298477933 hasConceptScore W298477933C49774154 @default.
- W298477933 hasConceptScore W298477933C75630572 @default.
- W298477933 hasConceptScore W298477933C77805123 @default.
- W298477933 hasIssue "1" @default.
- W298477933 hasLocation W2984779331 @default.
- W298477933 hasOpenAccess W298477933 @default.
- W298477933 hasPrimaryLocation W2984779331 @default.
- W298477933 hasRelatedWork W1556397532 @default.
- W298477933 hasRelatedWork W1942574694 @default.
- W298477933 hasRelatedWork W1964700392 @default.
- W298477933 hasRelatedWork W2039470959 @default.
- W298477933 hasRelatedWork W2046222823 @default.
- W298477933 hasRelatedWork W2115859140 @default.
- W298477933 hasRelatedWork W2129399032 @default.
- W298477933 hasRelatedWork W2149132852 @default.
- W298477933 hasRelatedWork W2169828024 @default.
- W298477933 hasRelatedWork W2173864261 @default.
- W298477933 hasRelatedWork W2770136356 @default.
- W298477933 hasRelatedWork W2810946285 @default.
- W298477933 hasRelatedWork W2900104232 @default.
- W298477933 hasRelatedWork W3021812431 @default.
- W298477933 hasRelatedWork W3084024491 @default.
- W298477933 hasRelatedWork W3134119076 @default.
- W298477933 hasRelatedWork W3162433991 @default.
- W298477933 hasRelatedWork W3195810571 @default.
- W298477933 hasRelatedWork W1883086086 @default.
- W298477933 hasRelatedWork W2734253508 @default.
- W298477933 hasVolume "49" @default.
- W298477933 isParatext "false" @default.
- W298477933 isRetracted "false" @default.
- W298477933 magId "298477933" @default.
- W298477933 workType "article" @default.