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- W3034988897 abstract "Godot supports many scripting languages unofficially through add-ons and patches. You’ll find people who’ve used GDScript, Python, Visual Scripting, and JavaScript. This book and chapter, however, focus on C#. C# is natively supported by Godot and is the natural choice for Unity developers where C# is used almost exclusively. Here, we’ll write our first Hello World script file with C# and see how to code common gameplay tasks with C# through the Godot API (Application Programming Interface). If you’ve coded with C# in Unity, you’ll be used to a whole string of commands and classes, like Transform, GetComponent, Time.deltaTime, Update, and lots more. Now, while Godot often uses very different names for its classes and functions, you’ll be pleased to know that Godot has Unity equivalents and is remarkably similar sometimes. Table 3-1 shows some common mappings between Unity and Godot classes and function calls. Figure 3-1 demonstrates how to download the Godot engine with C# support natively included." @default.
- W3034988897 created "2020-06-19" @default.
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- W3034988897 date "2020-01-01" @default.
- W3034988897 modified "2023-09-23" @default.
- W3034988897 title "Scripting with C# in Godot: Common Tasks" @default.
- W3034988897 doi "https://doi.org/10.1007/978-1-4842-5908-5_3" @default.
- W3034988897 hasPublicationYear "2020" @default.
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