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- W3093883184 abstract "The Asia-Pacific region has been dominating the global video game market for years. In recent years, an increasing number of Indonesia students are turning their interest to study in Taiwan. However, Chinese education in Indonesia is fundamentally based on studies of Mainland China, therefore lacking opportunities for students to understand profoundly Taiwan's language and culture. Furthermore, there is a lack of opportunities for students to understand game design power and industry in Taiwan. The purpose of this on-going program (2014-recent) is to enhance the understanding of game and animation design education in Taiwan, through exchanges with students in Indonesia. It aims to promote exchanges between the faculty and students at the universities with faculties, lecturers and artists in Taiwan for collaborative work, especially in game art design, game engine and animation. It sincerely hopes that students could understand profoundly Taiwan's language and culture by game and animation online tutorials, and provide opportunities for students to understand game design power and industry in Taiwan, Indonesia, and worldwide market. After a year of implementing the four points mentioned in this article, we have already observed some evident outcome. The biggest achievement comes from the workshop which has received significant responses and an increasing number of attendances from both Taiwan and Indonesia. In the near future, it hopes that we can hold a public event such as lecture, workshop and exhibition to raise awareness of and develop an affinity with Taiwanese langue and culture among the general public using the design thinking approach for computational creativity, such as co-design Taiwan language on-line course or game-based learning." @default.
- W3093883184 created "2020-10-29" @default.
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- W3093883184 date "2019-12-01" @default.
- W3093883184 modified "2023-10-07" @default.
- W3093883184 title "Design Thinking for Computational Creativity – a Case Study of International Exchanges Using Game and Animation (2014-Recent)" @default.
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- W3093883184 doi "https://doi.org/10.1109/tale48000.2019.9225911" @default.
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