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- W4309362308 abstract "Journal of Dental EducationVolume 86, Issue 12 p. 1557-1558 GUEST EDITORIAL Game on! Gamification in dental education Frank Licari BS, MBA, MPH, DDS, Frank Licari BS, MBA, MPH, DDS [email protected] College of Dental Medicine, Roseman University of Health Sciences, South Jordan, Utah, USASearch for more papers by this authorShankargouda Patil BDS, MDS, PhD, Corresponding Author Shankargouda Patil BDS, MDS, PhD [email protected] orcid.org/0000-0001-7246-5497 College of Dental Medicine, Roseman University of Health Sciences, South Jordan, Utah, USA Correspondence Shankargouda Patil, BDS, MDS, PhD, College of Dental Medicine, Roseman University of Health Sciences, South Jordan, Utah, USA. Email: [email protected]Search for more papers by this author Frank Licari BS, MBA, MPH, DDS, Frank Licari BS, MBA, MPH, DDS [email protected] College of Dental Medicine, Roseman University of Health Sciences, South Jordan, Utah, USASearch for more papers by this authorShankargouda Patil BDS, MDS, PhD, Corresponding Author Shankargouda Patil BDS, MDS, PhD [email protected] orcid.org/0000-0001-7246-5497 College of Dental Medicine, Roseman University of Health Sciences, South Jordan, Utah, USA Correspondence Shankargouda Patil, BDS, MDS, PhD, College of Dental Medicine, Roseman University of Health Sciences, South Jordan, Utah, USA. Email: [email protected]Search for more papers by this author First published: 18 November 2022 https://doi.org/10.1002/jdd.13142Citations: 1Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL No abstract is available for this article. REFERENCES 1Shortt M, Tilak S, Kuznetcova I, Martens B, Akinkuolie B. Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020. Comput Assist Lang Learn. 2021: 1- 38. 2Huynh D, Zuo L, Iida H. Analyzing gamification of “Duolingo” with focus on its course structure. In: R Bottino, J Jeuring, R Veltkamp, eds. Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science, vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_24 3Felszeghy S, Pasonen-Seppänen S, Koskela A, et al. Using online game-based platforms to improve student performance and engagement in histology teaching. BMC Med Educ. 2019; 19(1): 1- 11. 4Ribeiro MAO, Corrêa CG, Nunes FLS. Gamification as a learning strategy in a simulation of dental anesthesia. In: 2017 19th Symposium on Virtual and Augmented Reality (SVR). IEEE; 2017: 271- 278. 5Hristova D, Lieberoth A. How socially sustainable is social media gamification? a look into Snapchat, Facebook, Twitter and Instagram. In: A Spanellis, JT Harviainen, eds. Transforming Society and Organizations through Gamification. Palgrave Macmillan, Cham; https://doi.org/10.1007/978-3-030-68207-1_12 6Kühn S, Romanowski A, Schilling C, et al. The neural basis of video gaming. Transl Psychiatry. 2011; 1(11): e53. 7Fatima S, Augusto JC, Moseley R, Urbonas P. In: H Hakim, A Monther, RB Mohamed, et al., eds. Service-Oriented Computing ICSOC 2021 Workshops. ICSOC 2021. Lecture Notes in Computer Science, vol 13236. Springer, Cham. https://doi.org/10.1007/978-3-031-14135-5_17 Citing Literature Volume86, Issue12December 2022Pages 1557-1558 ReferencesRelatedInformation" @default.
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