Matches in SemOpenAlex for { <https://semopenalex.org/work/W435601358> ?p ?o ?g. }
Showing items 1 to 78 of
78
with 100 items per page.
- W435601358 abstract "Due to an increase in scale and amount of detail needed for next gen games, the time required to design a game world has increased dramatically. Even though more advanced tools have become available, designing a game world is still largely done by hand. One area that suffers substantially from this is the design of large scale natural phenomena like rivers and mountains. The goal of this project is to research and implement a procedural approach for designing large scale natural phenomena inside a game level, culminating in a prototype level design tool. In the first part of this project three related subjects are discussed. The first subject is the role of level design within the game development process and activities performed by a level designer. Both have been put into a historical perspective that explains why level design came into existence and what the future of level design might look like. Secondly, a better understanding is acquired of the natural phenomena we are trying to generate. This is done by looking at three models used in earth science. These models provide a top down view of natural phenomena, starting with our earth as a whole, all the way down to individual landforms. Combined, these models offer insight into the processes that form natural phenomena and provide a framework for describing and classifying them. The final research subject is procedural content creation, which separates the design of game content from the actual construction. By automating the construction part, which takes by far the largest amount of time, the efficiency of the entire content creation process is increased significantly. Because procedural content creation is already being used in a handful of specialized tools, two of these tools are reviewed. From these reviews, a number of guidelines are proposed that should be kept in mind during the development of a procedural content creation tool. The result of the research performed during this project is the concept of natural systems; a procedural level design approach that separates the shape of natural phenomena from how they look. With natural systems, the user defines two separate components. The first is a shape in the game world, which can either be a freeform area or a fat curve. The second is the natural system blueprint which dictates what the natural system looks like. The blueprint is designed using four kinds of environmental features that specify the height and color of the terrain, the vegetation that grows there and the height of the water level. By applying a natural system blueprint to a shape, an instance of a natural system is created in the game world. This instance is generated on the fly and in real-time. Any changes made by the designer to the shape or the blueprint are therefore applied to each natural system instance immediately. In the second part of this project a prototype level editor has been implemented that allows the user to design a game level using natural systems. The prototype is developed inside Cannibal Composer, which is a framework for game editors, and uses the Cannibal Engine for visualization. Because the natural phenomena that are modeled with natural systems are often very large, it was necessary to adopt a new terrain visualization technique that can display very large terrains. Great care has been taken into separating the terrain data from its visualization to make the system easier to work with and maintain. The result of this effort is the concept of data providers, an extension to clipmap terrains that functions as a two-way interface between the data of a terrain and its visualization. Because the user should be able to freely mix manual and procedural editing, a special layering system has been implemented as part of the Composer framework. With the work performed during this project, we have proposed natural systems as a procedural alternative to manually editing large scale natural phenomena. Although the current prototype is not yet ready to be used in a real production, it shows that the procedural approach taken with natural systems is able to increase the efficiency of designing and changing natural phenomena significantly. Natural systems also allow a level designer to reuse existing natural system blueprints, further increasing his performance. Future work should focus on improving the performance of the procedure that combines a shape with a blueprint and on increasing the usability of the system. The former can be achieved by implementing large parts of the procedure on the GPU. The latter involves improving and extending the available environmental features and the editing interface presented to the user." @default.
- W435601358 created "2016-06-24" @default.
- W435601358 creator A5024207612 @default.
- W435601358 date "2010-02-08" @default.
- W435601358 modified "2023-09-23" @default.
- W435601358 title "Game Level Design using Procedural Natural Systems" @default.
- W435601358 cites W1497695555 @default.
- W435601358 cites W1541105928 @default.
- W435601358 cites W1552830686 @default.
- W435601358 cites W1583953270 @default.
- W435601358 cites W1969072341 @default.
- W435601358 cites W2036812736 @default.
- W435601358 cites W2118959368 @default.
- W435601358 cites W2120323262 @default.
- W435601358 cites W2122410182 @default.
- W435601358 cites W2127492694 @default.
- W435601358 cites W2149550975 @default.
- W435601358 cites W2161177403 @default.
- W435601358 cites W2236671400 @default.
- W435601358 cites W2532506824 @default.
- W435601358 cites W3203992401 @default.
- W435601358 cites W79544307 @default.
- W435601358 cites W3093163659 @default.
- W435601358 hasPublicationYear "2010" @default.
- W435601358 type Work @default.
- W435601358 sameAs 435601358 @default.
- W435601358 citedByCount "0" @default.
- W435601358 crossrefType "journal-article" @default.
- W435601358 hasAuthorship W435601358A5024207612 @default.
- W435601358 hasConcept C107457646 @default.
- W435601358 hasConcept C111919701 @default.
- W435601358 hasConcept C166957645 @default.
- W435601358 hasConcept C205649164 @default.
- W435601358 hasConcept C2522767166 @default.
- W435601358 hasConcept C2776608160 @default.
- W435601358 hasConcept C2778755073 @default.
- W435601358 hasConcept C41008148 @default.
- W435601358 hasConcept C503285160 @default.
- W435601358 hasConcept C58640448 @default.
- W435601358 hasConcept C98045186 @default.
- W435601358 hasConceptScore W435601358C107457646 @default.
- W435601358 hasConceptScore W435601358C111919701 @default.
- W435601358 hasConceptScore W435601358C166957645 @default.
- W435601358 hasConceptScore W435601358C205649164 @default.
- W435601358 hasConceptScore W435601358C2522767166 @default.
- W435601358 hasConceptScore W435601358C2776608160 @default.
- W435601358 hasConceptScore W435601358C2778755073 @default.
- W435601358 hasConceptScore W435601358C41008148 @default.
- W435601358 hasConceptScore W435601358C503285160 @default.
- W435601358 hasConceptScore W435601358C58640448 @default.
- W435601358 hasConceptScore W435601358C98045186 @default.
- W435601358 hasLocation W4356013581 @default.
- W435601358 hasOpenAccess W435601358 @default.
- W435601358 hasPrimaryLocation W4356013581 @default.
- W435601358 hasRelatedWork W1964849239 @default.
- W435601358 hasRelatedWork W1987624200 @default.
- W435601358 hasRelatedWork W2042677075 @default.
- W435601358 hasRelatedWork W2071276070 @default.
- W435601358 hasRelatedWork W2292616895 @default.
- W435601358 hasRelatedWork W2321372852 @default.
- W435601358 hasRelatedWork W2484855700 @default.
- W435601358 hasRelatedWork W2495377 @default.
- W435601358 hasRelatedWork W2567473979 @default.
- W435601358 hasRelatedWork W2602443530 @default.
- W435601358 hasRelatedWork W2620140527 @default.
- W435601358 hasRelatedWork W2765371620 @default.
- W435601358 hasRelatedWork W2766944216 @default.
- W435601358 hasRelatedWork W3012352476 @default.
- W435601358 hasRelatedWork W3156197784 @default.
- W435601358 hasRelatedWork W978313111 @default.
- W435601358 hasRelatedWork W191336751 @default.
- W435601358 hasRelatedWork W2182429755 @default.
- W435601358 hasRelatedWork W2184274516 @default.
- W435601358 hasRelatedWork W2270172256 @default.
- W435601358 isParatext "false" @default.
- W435601358 isRetracted "false" @default.
- W435601358 magId "435601358" @default.
- W435601358 workType "article" @default.