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- W4383648298 abstract "In fields such as virtual reality and video games, with a large number of virtual character design needs, the auxiliary application of AI can enable producers to improve their work efficiency. AI is mainly used for visual generation and procedural modeling. This study discusses a method of AI visual recognition model generation, and constructs a process from AI visual recognition to programmatic model generation. Enable the AI to programmatically generate models that are more reasonable and fit with its design goals. In this study, the development of AI visual recognition and the development and application of game procedural modeling are analyzed, and the difficulties of model character design process and procedural generation modeling are analyzed from the perspective of producers. A model generation method based on AI is proposed to identify the contour, divide the structural plane and segment the model area. This approach allows the model to not stack assets and structures on top of each other, but to meet its design goals. By taking the Tang Dynasty pattern as the initial element, the research preliminarily shows the process of programmatic model generation assisted by AI. In the future, as the demand for visual sensation and virtual reality develops, producers will need to create a large number of complex structural characters. Procedural modeling assisted by AI can help producers reduce a lot of working time and design costs, and at the same time design mecha characters with reasonable structure and in line with design objectives." @default.
- W4383648298 created "2023-07-09" @default.
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- W4383648298 date "2023-01-01" @default.
- W4383648298 modified "2023-09-25" @default.
- W4383648298 title "A More Reasonable Mecha Design Approach in AI – Mecha Characters with Tang Dynasty Elements as an Example" @default.
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- W4383648298 doi "https://doi.org/10.1007/978-3-031-35930-9_13" @default.
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