Matches in SemOpenAlex for { <https://semopenalex.org/work/W56038748> ?p ?o ?g. }
Showing items 1 to 66 of
66
with 100 items per page.
- W56038748 startingPage "61" @default.
- W56038748 abstract "[ILLUSTRATION OMITTED] We are witnessing a remarkable comeback of computer programming in schools. In the 1980s, many schools featured Basic, Logo, or Pascal programming computer labs that students typically visited once a week as an introduction to the discipline. But, by the mid-1990s, schools had largely turned away from programming. In large part, such decline stemmed from a lack of subject-matter integration and a dearth of qualified instructors. Yet there was also the question of purpose. With the rise of preassembled multimedia packages via glossy CD-ROMs over the 1990s, who wanted to toil over syntax typos and debugging problems by creating these applications oneself? This question alone seemingly negated the need to learn programming in school, compounded by the excitement generated by the Internet. Schools started teaching students how to best surf the web rather than how to delve into it and understand how it actually works. Schools largely forgot about programming, some deeming it entirely unnecessary and others labeling it too difficult to teach and learn. But this is changing. In the past five years, we've seen a newfound interest in bringing back learning and teaching programming on all K-12 levels. But it's digitally based youth cultures, not schools, leading this revival (Kafai & Peppler, 2011). Computers seem to be accessible everywhere, particularly outside school, where children and youth are innovating with technology--often with hand-held devices --to create their own video games, interactive art projects, and even their own programmable clothes through electronic textiles. What's more, the same computers on which they create these items connect them to wider networks of other young users who share common interests and a similar commitment to connecting through making. Schools may very well take a page from these informal communities of creative production and networked participation. After all, despite this surge of interconnected youth communities, very few youth are using their smart devices--laptop, iPad, iPhone, or Droid--for something other than the mass consumption of commercial media. These digital natives may be able to technically manipulate the latest devices, but their capacity to wield such devices critically, creatively, and selectively is decidedly less potent. What then is the role of programming in facilitating more productive use of technology? And what is the role of schools in introducing programming to a wider array of youth, particularly given schools' own aborted attempts to teach coding in the past? How will schools address challenges of diversity and equity so prevalent in computing culture? Given these questions facing education as well as the economic viability of this country, we must first understand what computational thinking is, how we can teach it, and why the computational participation of online communities and traditional schools together offers new opportunities to engage students. What is computational thinking? In 2006, Carnegie Mellon professor Jeannette Wing defined computational thinking as all aspects of designing systems, solving problems, and understanding human behaviors (2006, p. 6). Wing argued that understanding the world computationally gives a particular lens to understanding problems and contributing to their solutions. Computational thinking--while often strictly associated with computer science--actually is better understood as extending computer science principles to other disciplines in order to help break down the elements of any problem, determine their relationship to each other and the greater whole, and then devise algorithms to arrive at an automated solution. Computational thinking isn't limited to mathematics and the sciences but also applies to the humanities in fields such as journalism and literature. [ILLUSTRATION OMITTED] Thinking like a computer scientist has the potential to better articulate and advance other academic disciplines. …" @default.
- W56038748 created "2016-06-24" @default.
- W56038748 creator A5079680969 @default.
- W56038748 creator A5084426434 @default.
- W56038748 date "2013-09-01" @default.
- W56038748 modified "2023-09-26" @default.
- W56038748 title "Computer Programming Goes Back to School: Learning Programming Introduces Students to Solving Problems, Designing Applications, and Making Connections Online" @default.
- W56038748 cites W1944810540 @default.
- W56038748 cites W2100029531 @default.
- W56038748 cites W2143158080 @default.
- W56038748 cites W2168761256 @default.
- W56038748 cites W2339183141 @default.
- W56038748 cites W2762993067 @default.
- W56038748 hasPublicationYear "2013" @default.
- W56038748 type Work @default.
- W56038748 sameAs 56038748 @default.
- W56038748 citedByCount "0" @default.
- W56038748 crossrefType "journal-article" @default.
- W56038748 hasAuthorship W56038748A5079680969 @default.
- W56038748 hasAuthorship W56038748A5084426434 @default.
- W56038748 hasConcept C145420912 @default.
- W56038748 hasConcept C15744967 @default.
- W56038748 hasConcept C168065819 @default.
- W56038748 hasConcept C199360897 @default.
- W56038748 hasConcept C2778720087 @default.
- W56038748 hasConcept C33857546 @default.
- W56038748 hasConcept C41008148 @default.
- W56038748 hasConcept C49774154 @default.
- W56038748 hasConceptScore W56038748C145420912 @default.
- W56038748 hasConceptScore W56038748C15744967 @default.
- W56038748 hasConceptScore W56038748C168065819 @default.
- W56038748 hasConceptScore W56038748C199360897 @default.
- W56038748 hasConceptScore W56038748C2778720087 @default.
- W56038748 hasConceptScore W56038748C33857546 @default.
- W56038748 hasConceptScore W56038748C41008148 @default.
- W56038748 hasConceptScore W56038748C49774154 @default.
- W56038748 hasIssue "1" @default.
- W56038748 hasLocation W560387481 @default.
- W56038748 hasOpenAccess W56038748 @default.
- W56038748 hasPrimaryLocation W560387481 @default.
- W56038748 hasRelatedWork W132656753 @default.
- W56038748 hasRelatedWork W1589936933 @default.
- W56038748 hasRelatedWork W2001450063 @default.
- W56038748 hasRelatedWork W2008839018 @default.
- W56038748 hasRelatedWork W2068469609 @default.
- W56038748 hasRelatedWork W2109563054 @default.
- W56038748 hasRelatedWork W2285008036 @default.
- W56038748 hasRelatedWork W2289578454 @default.
- W56038748 hasRelatedWork W2550175427 @default.
- W56038748 hasRelatedWork W2579572418 @default.
- W56038748 hasRelatedWork W2792873812 @default.
- W56038748 hasRelatedWork W2905130711 @default.
- W56038748 hasRelatedWork W2966576234 @default.
- W56038748 hasRelatedWork W2992261120 @default.
- W56038748 hasRelatedWork W3152258629 @default.
- W56038748 hasRelatedWork W336215512 @default.
- W56038748 hasRelatedWork W402474289 @default.
- W56038748 hasRelatedWork W45329949 @default.
- W56038748 hasRelatedWork W577472656 @default.
- W56038748 hasRelatedWork W2606167421 @default.
- W56038748 hasVolume "95" @default.
- W56038748 isParatext "false" @default.
- W56038748 isRetracted "false" @default.
- W56038748 magId "56038748" @default.
- W56038748 workType "article" @default.