Matches in SemOpenAlex for { <https://semopenalex.org/work/W67320370> ?p ?o ?g. }
Showing items 1 to 57 of
57
with 100 items per page.
- W67320370 endingPage "59" @default.
- W67320370 startingPage "56" @default.
- W67320370 abstract "In the 1960s a team of University of Illinois researchers developed PLATO, the first, true computer-assisted instructional system. Since then, we have seen the mainframe turned into the mini, micro and, now, notebook computer, all increasingly becoming standard issue in elementary, middle and high schools as well as college institutions. Success proves that the introduction of technology into our classrooms hasn't been wrong. Today we gaze upon a new educational technological horizon: or as it known in the industry, VR. This cutting-edge technology is not well understood yet, suffering from inaccurate hype and the lack of a frame of reference for most people. But it is an active area of research, much of it in terms of educational applications, and it holds the potential for very dramatic impact on the learning process. In this paper I will describe some of the technologies that have led up to virtual reality, and their relationship to education; define and describe a VR system; give examples of some of the applications and research areas currently explored; and discuss some of the pedagogical and design issues involved in VR. * A Working Definition Perhaps one of the best definitions of virtual reality is that it is a surrogate environment created by communications and computing systems. [1] Coined in 1989 by Jaron Lanier, president of VPL Research, Inc., a VR manufacturing company, the term denotes a simulated environment into which a user enters, moves around and interacts with objects. Because true VR is three dimensional, one's peripheral vision sees not the real world, but the simulated one. You are virtually there, hence the term. A VR system is composed of both sophisticated hardware and advanced software. The elaborate, high-end systems enable users to become completely immersed in a 3D, computer-generated world that fulfills the sight, sound and movement sensory requirements of human beings. Such systems utilize high-powered workstations like those from Sun Microsystems or Silicon Graphics, gloves or full-body data suits, 3D TV screens for each eye and surround-sound audio. Low-budget examples employ an Amiga or DOS computer, a Mattel PowerGlove and a helmet for 3D visuals. Some believe VR will kill student creativity; I feel it will challenge and excite them beyond all known perceptions. After all, educators discovered long ago that the interactive appeal of programs involves students for hours. VR takes that appeal and exponentially expands it beyond most imaginations. It offers new dimensions in classroom learning with 3D graphics, surround sound, and full sensory/tactile feedback. Once students experience interactive programs that place them, literally, in the action--even allow them to cause the action--they'll be even bored with passive technology. * VR Forerunners There have been precursors to virtual reality. Nintendo-type video games are what first comes to mind. Although they simply brought the video arcade into the living room, they demonstrated without question the ability of interactive software to capture young (and older) people's attention. The crossover to education is obvious. Indeed, in 1990 the Nintendo company invested $3 million in furthering the research of Seymour Papert at MIT's Media Lab to help make their games more educational. In a way pertinent to educators, the value of the sense of being there was recognized by Dr. Robert Ballard, who coined the term telepresence to describe his use of technology to create a simulated presence at a remote site. Ballard, a world-renowned marine geologist, utilized small ROVs (remote-controlled vehicles) to find and explore the R.M.S. Titanic. That discovery brought him a flood of letters from schoolchildren. Ballard realized this sense of discovery excited kids and was one of the missing ingredients in traditional academic curricula. …" @default.
- W67320370 created "2016-06-24" @default.
- W67320370 creator A5017417757 @default.
- W67320370 date "1992-12-01" @default.
- W67320370 modified "2023-09-24" @default.
- W67320370 title "A primer on virtual reality" @default.
- W67320370 hasPublicationYear "1992" @default.
- W67320370 type Work @default.
- W67320370 sameAs 67320370 @default.
- W67320370 citedByCount "0" @default.
- W67320370 crossrefType "journal-article" @default.
- W67320370 hasAuthorship W67320370A5017417757 @default.
- W67320370 hasConcept C107457646 @default.
- W67320370 hasConcept C111919701 @default.
- W67320370 hasConcept C126042441 @default.
- W67320370 hasConcept C194969405 @default.
- W67320370 hasConcept C41008148 @default.
- W67320370 hasConcept C76155785 @default.
- W67320370 hasConcept C98045186 @default.
- W67320370 hasConceptScore W67320370C107457646 @default.
- W67320370 hasConceptScore W67320370C111919701 @default.
- W67320370 hasConceptScore W67320370C126042441 @default.
- W67320370 hasConceptScore W67320370C194969405 @default.
- W67320370 hasConceptScore W67320370C41008148 @default.
- W67320370 hasConceptScore W67320370C76155785 @default.
- W67320370 hasConceptScore W67320370C98045186 @default.
- W67320370 hasIssue "5" @default.
- W67320370 hasLocation W673203701 @default.
- W67320370 hasOpenAccess W67320370 @default.
- W67320370 hasPrimaryLocation W673203701 @default.
- W67320370 hasRelatedWork W1590373440 @default.
- W67320370 hasRelatedWork W1757647588 @default.
- W67320370 hasRelatedWork W2008839018 @default.
- W67320370 hasRelatedWork W2057219798 @default.
- W67320370 hasRelatedWork W2076800975 @default.
- W67320370 hasRelatedWork W2098871095 @default.
- W67320370 hasRelatedWork W2141854678 @default.
- W67320370 hasRelatedWork W2496134325 @default.
- W67320370 hasRelatedWork W250255175 @default.
- W67320370 hasRelatedWork W2520938472 @default.
- W67320370 hasRelatedWork W2900513507 @default.
- W67320370 hasRelatedWork W291481279 @default.
- W67320370 hasRelatedWork W3006393961 @default.
- W67320370 hasRelatedWork W3027507883 @default.
- W67320370 hasRelatedWork W3119118301 @default.
- W67320370 hasRelatedWork W3124204707 @default.
- W67320370 hasRelatedWork W342920109 @default.
- W67320370 hasRelatedWork W583182376 @default.
- W67320370 hasRelatedWork W68267492 @default.
- W67320370 hasRelatedWork W2189135353 @default.
- W67320370 hasVolume "20" @default.
- W67320370 isParatext "false" @default.
- W67320370 isRetracted "false" @default.
- W67320370 magId "67320370" @default.
- W67320370 workType "article" @default.